

S.T.A.L.K.E.R: Call of Pripyat video game Combine this with the underground levels swarming with mutants and the weather which, when it's not raining, will periodically sear your flesh to the bone, and light relief is certainly not a phrase you'll ever have cause to use. Pripyat is one of the bleakest games you'll ever come across – both in the drab, fetid wastelands you traverse and the mood swings you experience when at last you see a friendly face in the distance, only to discover it will rip your limbs off at the first opportunity. All this forces you to rely on your instincts in a way horror games have long understood but first-person shooters have largely neglected.

Call of Pripyat may not shed that inconsistency entirely, but it is the best of the bunch so far.įor a start, few games have made better use of lighting – including areas when only torchlight punctuates the total darkness, and not just the murky, semi-gloom so often used for shock-value alone. T he Stalker series (of which this is the third instalment) has always had its standout moments counterbalanced by irritating lapses in translation and play testing.
